RPG Maker Tutorial-Liste (Englisch)

    • Offizieller Beitrag

    Hier findet ihr eine Auflistung der Tutorials aus dem offiziellen rpgmakerweb.com Forum


    Mappen

    Traveling with a Simple World Map

    World maps can help players traverse entire continents in moments instead of having to walk across large mostly-empty maps to reach their destination, but what exactly do we need to do to make a world map work?

    Traveling with a Simple World Map | The Official RPG Maker Blog
    World maps can help players traverse entire continents in moments instead of having to walk across large mostly-empty maps to reach their destination, but what…
    www.rpgmakerweb.com


    Upgrading a Generated Dungeon

    Creating the perfect dungeon maps for your game can be a lot of fun if you enjoy mapping, but what if you just don’t know where to start? Let’s take a look at one way we can upgrade a generated dungeon to make it more than just lifeless hallways.

    Upgrading a Generated Dungeon | The Official RPG Maker Blog
    Creating the perfect dungeon maps for your game can be a lot of fun if you enjoy mapping, but what if you just don’t know where to start? Let’s take a look at…
    www.rpgmakerweb.com


    Parallax Mapping in MZ: Basics and Tips

    If you spend some time on our boards, you will sooner or later come across the mysterious term parallax mapping and find out, that some people might swear, that parallax mapping is the one true way for a good looking game. While you shouldn't blindly follow advice like that, today we are going to look at parallax mapping.

    Parallax Mapping in MZ: Basics and Tips | The Official RPG Maker Blog
    If you spend some time on our boards, you will sooner or later come across the mysterious term parallax mapping and find out, that some people might swear,…
    www.rpgmakerweb.com


    Tips and Tricks: Mapping Cliffs

    Cliffs are something that can make a huge difference on your maps. I don’t know where you live, but if I look out of my window the landscape is far from being flat and so there are probably parts of your game’s world that could benefit from some height differences for the ground - being it some hills or high mountains.

    Tips and Tricks: Mapping Cliffs | The Official RPG Maker Blog
    Cliffs are something that can make a huge difference on your maps. I don’t know where you live, but if I look out of my window the landscape is far from being…
    www.rpgmakerweb.com


    How to Map a Desert

    Mapping a desert sounds easy, right? Select sand, click fill, and done. But there is a lot more to keep in mind if you want to make it visually interesting and engaging for your players, and today we are going to talk about these things!



    How to Map a Desert | The Official RPG Maker Blog
    Mapping a desert sounds easy, right? Select sand, click fill, and done. But there is a lot more to keep in mind if you want to make it visually interesting and…
    www.rpgmakerweb.com

    Animating Tiles: Opening Animations

    When it comes to adding some extra “life” to your game, small animations for interactable objects are usually a good thing to go for. Today we will cover three base techniques of how to open things, and many of them can be used on other object types as well.

    Animating Tiles: Opening Animations | The Official RPG Maker Blog
    When it comes to adding some extra “life” to your game, small animations for interactable objects are usually a good thing to go for. Today we will cover three…
    www.rpgmakerweb.com


    Mapping: Interior

    Lately, there was a status post on our forums about how difficult it can be to find a good mapper for your project. That is interesting, as good mapping is the most essential graphic skill needed for using RPG Maker, as you can go far with just the default graphics. So, why don’t we make sure your maps are the best you can make?

    Tutorial - Mapping: Interior | The Official RPG Maker Blog
    Lately, there was a status post on our forums about how difficult it can be to find a good mapper for your project. That is interesting, as good mapping is the…
    www.rpgmakerweb.com


    Mapping: Towns

    After my last tutorial on Mapping Interiors, many people asked for help with the exterior of a town. So that is what we are going to do today. Let’s make a starting town for our hero!

    Mapping: Towns | The Official RPG Maker Blog
    After my last tutorial on Mapping Interiors, many people asked for help with the exterior of a town. So that is what we are going to do today. Let’s make a…
    www.rpgmakerweb.com


    Mapping: Forests

    Avery has taught us how to map deserts and towns, now it's time to take a look at mapping forests!

    Mapping Forests | The Official RPG Maker Blog
    Avery has taught us how to map deserts and towns, now it's time to take a look at mapping forests!
    www.rpgmakerweb.com


    Grafiken erstellen und editieren

    Can we Use MV Generator Parts in MZ?

    With the newest iteration of RPG Maker we got a reworked graphic style which sadly blocks us from using MV generator parts in MZ. Or… Does it? A lot of people on our forums consider this “not doable”, but let's see if that is really true today.

    Can we Use MV Generator Parts in MZ? | The Official RPG Maker Blog
    With the newest iteration of RPG Maker we got a reworked graphic style which sadly blocks us from using MV generator parts in MZ. Or… Does it? A lot of people…
    www.rpgmakerweb.com


    Couples Behaviors & How to Sprite Them

    Sometimes a cutscene or map calls for a more detailed animation than the default sprite walking animation. A ballroom needs its dancers to hold each other in their arms while they waltz and a kiss between lovers can make a farewell scene even more emotional, so let’s take a look at how we can create some of our own animated behaviors.

    Couples Behaviors & How to Sprite Them | The Official RPG Maker Blog
    Sometimes a cutscene or map calls for a more detailed animation than the default sprite walking animation. A ballroom needs its dancers to hold each other in…
    www.rpgmakerweb.com


    Turning Characters Into Statues

    Whether an evil monster turned the player to stone or you want to honor certain characters by erecting statues in their name, there are many reasons to turn a standard character sprite into a statue tile.

    Turning Characters Into Statues | The Official RPG Maker Blog
    Whether an evil monster turned the player to stone or you want to honor certain characters by erecting statues in their name, there are many reasons to turn a…
    www.rpgmakerweb.com


    Making a Custom Battle Weapon Graphic

    Wouldn’t it be cool if your heroes wielded the special weapons you made just for them? Today we are going to look at how to make that happen!

    Making a Custom Battle Weapon Graphic | The Official RPG Maker Blog
    Wouldn’t it be cool if your heroes wielded the special weapons you made just for them? Today we are going to look at how to make that happen!
    www.rpgmakerweb.com

    Converting MV Sprites to MZ

    At first glance, MV And MZ’s character sets look pretty similar, but for the new engine, the style got an update. This is good on one hand, as they are improved and blend in better with the tiles, but it might be an issue if you want to use sprites of both engines along with each other. So let's look at how to update an MV character to MZ's style!

    Converting MV Sprites to MZ | The Official RPG Maker Blog
    At first glance, MV And MZ’s character sets look pretty similar, but for the new engine, the style got an update. This is good on one hand, as they are…
    www.rpgmakerweb.com


    What Makes up a Windowskin?

    WIndowskins affect our games’ messages and menus, so let’s take some time today to figure out what each piece of a windowskin does and how we can edit them!

    What Makes up a Windowskin? | The Official RPG Maker Blog
    WIndowskins affect our games’ messages and menus, so let’s take some time today to figure out what each piece of a windowskin does and how we can edit them!
    www.rpgmakerweb.com


    Making MV Style Animations

    MZ’s default animation style uses Effekseer to create incredible animations, but it can be tough to get used to using it. And what if you prefer cell-based animation creation like in previous RPG Makers? Let’s take a look at how to make some MV-style animations in MZ thanks to the 1.4.0 update.

    Making MV Style Animations | The Official RPG Maker Blog
    MZ’s default animation style uses Effekseer to create incredible animations, but it can be tough to get used to using it. And what if you prefer cell-based…
    www.rpgmakerweb.com


    Small Tile Edits to Up Your Game

    Here are a few small edits you might want to consider making to your tilesets to spice up your game.

    Small Tile Edits to Up Your Game | The Official RPG Maker Blog
    Here are a few small edits you might want to consider making to your tilesets to spice up your game.
    www.rpgmakerweb.com


    Water Autotiles: Setup Tricks

    MZ's layer function has opened up a lot of option for making water tiles more exciting, but by default graphics, and most graphics that have been made for MZ, don't take advantage of it. Let's look at making those changes ourselves!

    Water Autotiles: Setup Tricks | The Official RPG Maker Blog
    MZ's layer function has opened up a lot of option for making water tiles more exciting, but by default graphics, and most graphics that have been made for MZ,…
    www.rpgmakerweb.com


    Classic Tutorial: How Autotiles Work

    This classic tutorial from our old blog can show you how autotiles are generated. It was originally written in on our original blog in 2018 for MV, but everything it has to say about Autotiles still works for MZ!

    Classic Tutorial: How Autotiles Work | The Official RPG Maker Blog
    This classic tutorial from our old blog can show you how autotiles are generated. It was originally written in on our original blog in 2018 for MV, but…
    www.rpgmakerweb.com


    Classic Tutorial: Making an Autotile

    The companion piece from last week's classic tutorial, originally posted in 2018, this tutorial walks you step by step through how to make your own autotiles.

    Classic Tutorial: Making an Autotile | The Official RPG Maker Blog
    The companion piece from last week's classic tutorial, originally posted in 2018, this tutorial walks you step by step through how to make your own autotiles.
    www.rpgmakerweb.com


    Making Matching Color Rocks

    We've talked about trying to use rocks of similar shades in the same area if possible before (this is not super strict, but just look at mountainsides and you’ll see that in most cases there is one main type of stone), but what do we do if we don’t have much variation in one shade available? Well, we make it ourselves, of course!

    Making Matching Color Rocks | The Official RPG Maker Blog
    We've talked about trying to use rocks of similar shades in the same area if possible before (this is not super strict, but just look at mountainsides and…
    www.rpgmakerweb.com


    Make Your Own Diagonal Walls!

    Sometimes, your buildings aren't just nothing but 90 degree corners. But how do you make diagonal walls? We're here to show you!

    Make Your Own Diagonal Walls! | The Official RPG Maker Blog
    Sometimes, your buildings aren't just nothing but 90 degree corners. But how do you make diagonal walls? We're here to show you!
    www.rpgmakerweb.com


    Making Your Own Stair Tiles

    If you are going to stare at a tutorial, it might as well be about stairs. Learn to how to make your own Stair Tiles with Avery!

    Making Your Own Stair Tiles | The Official RPG Maker Blog
    If you are going to stare at a tutorial, it might as well be about stairs. Learn to how to make your own Stair Tiles with Avery!
    www.rpgmakerweb.com


    Making a Custom Grass Autotile from Scratch

    Sometimes, the tile you think you need someone to make is actually already within your skill level and you just don't know yet! For an example, let's learn how to make a grass autotile!

    Making a Custom Grass Autotile from Scratch | The Official RPG Maker Blog
    Sometimes, the tile you think you need someone to make is actually already within your skill level and you just don't know yet! For an example, let's learn how…
    www.rpgmakerweb.com


    Upcycling VX Ace Tiles for MV/MZ

    Sometimes, we are looking for resources for our games and then we find the perfect things… but they were made for VX or Ace. A lot of people give up at that point or try to just use an algorithm to upscale said tiles. Both are not really the go to solutions - either you end up without the tiles or you end up with stuff that is somewhat blurry.

    Upcycling VX Ace Tiles for MV/MZ | The Official RPG Maker Blog
    Sometimes, we are looking for resources for our games and then we find the perfect things… but they were made for VX or Ace. A lot of people give up at that…
    www.rpgmakerweb.com


    Bust Edits for Beginners

    The character generator has come a long way… do you remember the haunting results of the VX Ace generator faces? But even now, with MZ, even though the results look pretty good, you might want something a bit more special for an important character. Let's learn how to make quick edits using pieces existing busts to make your own unique character!

    Bust Edits for Beginners | The Official RPG Maker Blog
    The character generator has come a long way… do you remember the haunting results of the VX Ace generator faces? But even now, with MZ, even though the results…
    www.rpgmakerweb.com


    Getting Emotional: Making Your Own Emotionsets

    It's always weird when our facesets don't match the emotion your dialogue is presenting... so let's learn to make emotionsets on our own!

    Getting Emotional: Making Your Own Emotionsets | The Official RPG Maker Blog
    It's always weird when our facesets don't match the emotion your dialogue is presenting... so let's learn to make emotionsets on our own!
    www.rpgmakerweb.com


    Tile Edits So Simple, ANYONE Can Do Them!

    There are tons of simple tile edits that anyone can do to make their maps look better! Let's learn some of them!

    Tile Edits So Simple, ANYONE Can Do Them! | The Official RPG Maker Blog
    There are tons of simple tile edits that anyone can do to make their maps look better! Let's learn some of them!
    www.rpgmakerweb.com


    The Basics of Tints & Picture Overlays

    A common complaint about RPG Maker games is that many of them look the same since they use the default tiles that come with the program. There are a ton of ways to deal with that complaint, from editing tiles to buying brand new tilesets, but for this tutorial we’ll look at a simpler method: using tints and pictures to improve our games’ appearance.

    The Basics of Tints & Picture Overlays | The Official RPG Maker Blog
    A common complaint about RPG Maker games is that many of them look the same since they use the default tiles that come with the program. There are a ton of…
    www.rpgmakerweb.com


    How to Make Rounded Caves Walls

    Ever wanted your caves to a be a bit more organic and less square? Ever thought "I can't do that I'm not an artist!"? Well we're here to tell you that you are wrong. You CAN do it yourself, and we're going to show you how!

    How to Make Rounded Caves Walls | The Official RPG Maker Blog
    Ever wanted your caves to a be a bit more organic and less square? Ever thought "I can't do that I'm not an artist!"? Well we're here to tell you that you are…
    www.rpgmakerweb.com


    Creating Behaviors from the Damage Poses

    MZ gives us the choice between three different damaged frames for our sprites, which is great for some variety on a battlefield! But there’s so much more we can do with them if we just edit the sprites a little bit. So let’s take a look at how we can make a few new behaviors out of the damaged sprites.

    Creating Behaviors from the Damage Poses | The Official RPG Maker Blog
    MZ gives us the choice between three different damaged frames for our sprites, which is great for some variety on a battlefield! But there’s so much more we…
    www.rpgmakerweb.com


    Eventen

    Controlling RNG in Treasure Chests

    Randomized rewards from solving puzzles or finding hidden treasures can be a lot of fun for our players, but when the reward is the same item over and over while our players need something else the RNG doesn’t feel fair. So let’s take a look at how we could control RNG to help out our players.

    Controlling RNG in Treasure Chests | The Official RPG Maker Blog
    Randomized rewards from solving puzzles or finding hidden treasures can be a lot of fun for our players, but when the reward is the same item over and over…
    www.rpgmakerweb.com


    Eventing a Lotto Scratchcard

    Every casino in a game needs something for players to throw their money at, so why don’t we make scratchcards for our players to test their luck?

    Eventing a Lotto Scratchcard | The Official RPG Maker Blog
    Every casino in a game needs something for players to throw their money at, so why don’t we make scratchcards for our players to test their luck?
    www.rpgmakerweb.com


    Creating a Rewind Time Skill

    Sometimes a mistake at the start of a battle can leave your players wishing there was a ‘rewind’ button to give them a second chance. So why don’t we try to find a way we can event that possibility?

    Creating a Rewind Time Skill | The Official RPG Maker Blog
    Sometimes a mistake at the start of a battle can leave your players wishing there was a ‘rewind’ button to give them a second chance. So why don’t we try to…
    www.rpgmakerweb.com


    Upgrading Your Hero's Home

    Does your IGMC Game party have a home base? What if they could update it? Let’s take a look at a few ways we can make that house a home by having it change depending on story progression and player choices.

    Upgrading Your Hero's Home | The Official RPG Maker Blog
    Does your IGMC Game party have a home base? What if they could update it? Let’s take a look at a few ways we can make that house a home by having it change…
    www.rpgmakerweb.com


    A Tutorial on Tutorials

    Tutorials are a requirement in games to make sure your players know how to even interact with your game, since if they can’t figure out how your systems work they’ll never have fun with your game. So let’s take some time today to think about how we can include tutorials to make sure our players know what they need to to enjoy playing.

    A Tutorial on Tutorials | The Official RPG Maker Blog
    Tutorials are a requirement in games to make sure your players know how to even interact with your game, since if they can’t figure out how your systems work…
    www.rpgmakerweb.com


    Eventing a Whack-A-Mole Minigame

    Whack-a-Mole is an excellent choice when you just want to play a game where you can hit things without having to think too hard about it, but can you make it in RPG Maker? Of course! So let’s take a look at how we can event it and add a fun little minigame to our projects.

    Eventing a Whack-A-Mole Minigame | The Official RPG Maker Blog
    Whack-a-Mole is an excellent choice when you just want to play a game where you can hit things without having to think too hard about it, but can you make it…
    www.rpgmakerweb.com


    Making a Minion-Summoning Boss

    RPG bosses often have special skills that make the battles more challenging than normal ones, such as bringing extra monsters to a supposedly 1-on-1 fight. So let’s take a look at how we can give our bosses some ways to summon backup mid-battle.

    Making a Minion-Summoning Boss | The Official RPG Maker Blog
    RPG bosses often have special skills that make the battles more challenging than normal ones, such as bringing extra monsters to a supposedly 1-on-1 fight. So…
    www.rpgmakerweb.com


    Cutscene Basics

    Cutscenes are a common occurrence in RPGs. In this tutorial we will look at ways to make cutscenes, as well as go over some tips and tricks to keep in mind while making them. We will demonstrate these by making a cutscene where Reid enters town, walks, then a dog and Kasey run past him and out of town. We will use the Snow Town MZ sample map for reference.

    Cutscene Basics | The Official RPG Maker Blog
    Cutscenes are a common occurrence in RPGs. In this tutorial we will look at ways to make cutscenes, as well as go over some tips and tricks to keep in mind…
    www.rpgmakerweb.com


    Cutscenes Across Multiple Maps

    Sometimes in an RPG we wish to have a cutscene that starts on one map, then changes over to another map. In this tutorial we will show how one can do that using the event commands present in RPGMaker.

    Cutscenes Across Multiple Maps | The Official RPG Maker Blog
    Sometimes in an RPG we wish to have a cutscene that starts on one map, then changes over to another map. In this tutorial we will show how one can do that…
    www.rpgmakerweb.com


    Eventing a Trophy Room

    Achievements and trophies are something that show up in tons of games nowadays, but often they’re just listed in a menu. What if you wanted to create an in-game trophy room that your players can explore to see all that they’ve accomplished?

    Eventing a Trophy Room | The Official RPG Maker Blog
    Achievements and trophies are something that show up in tons of games nowadays, but often they’re just listed in a menu. What if you wanted to create an…
    www.rpgmakerweb.com


    Eventing a Skill Tree

    One way to let our players feel more in control of our heroes is to let them choose our hero’s skills from a skill tree. Let’s take a look at how we can event some of our own.

    Eventing a Skill Tree | The Official RPG Maker Blog
    One way to let our players feel more in control of our heroes is to let them choose our hero’s skills from a skill tree. Let’s take a look at how we can event…
    www.rpgmakerweb.com


    Special Movement: Sliding on Ice

    What’s one thing that you would expect to encounter in an ice dungeon or frozen tundra map? Slippery ice, of course! Sliding on ice to reach an extra reward or using ice to control the player’s path can add another layer to your maps, so let’s take a look at how to event it.

    https://www.rpgmakerweb.com/bl…l-movement-sliding-on-ice

    Special Movements: Walking on Diagonal Stairs

    Do you want to include some side view stairs or slopes on your maps but aren’t sure how to let your players use them? Let’s take some time today to see how we can use events to make the most of these stairs.

    Special Movements: Walking on Diagonal Stairs | The Official RPG Maker Blog
    Do you want to include some side view stairs or slopes on your maps but aren’t sure how to let your players use them? Let’s take some time today to see how we…
    www.rpgmakerweb.com


    Making Multi-Level Bridge Tiles

    When maps have multiple levels of elevation, you'll eventually want to have bridges. But how do you make your character both walk on the bridge, and under the bridge? Let's learn how!

    Making Multi-Level Bridge Tiles | The Official RPG Maker Blog
    When maps have multiple levels of elevation, you'll eventually want to have bridges. But how do you make your character both walk on the bridge, and under the…
    www.rpgmakerweb.com


    Eventing a Picture-Based Menu

    The default RPG Maker menu works well, but sometimes you want one that fits your game’s aesthetic better or offers only the important options. Eventing your own picture-based menu is a great way to make sure your menu fits your game, so let’s take a look at how to make one.

    Eventing a Picture-Based Menu | The Official RPG Maker Blog
    The default RPG Maker menu works well, but sometimes you want one that fits your game’s aesthetic better or offers only the important options. Eventing your…
    www.rpgmakerweb.com


    Test Your Luck: Eventing a Plinko Minigame

    Taking a break from adventuring to play some minigames is pretty common in RPGs. So let’s take some time today to learn how to event a plinko minigame.

    Test Your Luck: Eventing a Plinko Minigame | The Official RPG Maker Blog
    Taking a break from adventuring to play some minigames is pretty common in RPGs. So let’s take some time today to learn how to event a plinko minigame.
    www.rpgmakerweb.com


    Card Game Eventing: Flipping Cards & Drawing a Hand

    Card games like blackjack and poker can be a fun distraction for players who need a break from defeating evil, but bringing that to life in your own game is challenging. So why don’t we take a look at how we could start eventing our own card games, starting with how to draw cards?

    Card Game Eventing: Flipping Cards & Drawing a Hand | The Official RPG Maker Blog
    Card games like blackjack and poker can be a fun distraction for players who need a break from defeating evil, but bringing that to life in your own game is…
    www.rpgmakerweb.com


    Making Moving Platforms

    Wide rivers and deep canyons can add a lot to a map’s appearance, but for players they often serve as impassable barriers. So why don’t we take a look at how we can make some rafts and platforms to help our players get the most out of our maps?

    Making Moving Platforms | The Official RPG Maker Blog
    Wide rivers and deep canyons can add a lot to a map’s appearance, but for players they often serve as impassable barriers. So why don’t we take a look at how…
    www.rpgmakerweb.com


    Creating Skills with Different On-Map and Battle Effects

    Many of us have played a Pokemon game and seen HMs in action both in battles and on maps, making the moves extra useful. But what if we wanted to do something similar in our own RPG Maker games?

    Creating Skills with Different On-Map and Battle Effects | The Official RPG Maker Blog
    Many of us have played a Pokemon game and seen HMs in action both in battles and on maps, making the moves extra useful. But what if we wanted to do something…
    www.rpgmakerweb.com


    Eventing Spike Traps for Dungeon Floors

    Game dungeons are almost always full of monsters, but sometimes that’s all they have to challenge the player. Additions like puzzles and traps can turn a simple map into an exciting dungeon to explore, so let’s take a look at one type of trap we can add to our dungeon floors: spike traps.

    Eventing Spike Traps for Dungeon Floors | The Official RPG Maker Blog
    Game dungeons are almost always full of monsters, but sometimes that’s all they have to challenge the player. Additions like puzzles and traps can turn a…
    www.rpgmakerweb.com


    Blasts in Battles and Breaking Walls: Eventing a Bomb Item

    We all love getting items while playing games, but some of them really only have one use. Wouldn’t it be fun to include some items that work one way in battles and do something else when exploring a map? So today let’s take a look at how to create a bomb that damages enemies in battles and can also open up holes in map walls.

    Blasts in Battles and Breaking Walls: Eventing a Bomb Item | The Official RPG Maker Blog
    We all love getting items while playing games, but some of them really only have one use. Wouldn’t it be fun to include some items that work one way in battles…
    www.rpgmakerweb.com


    Eventing a Preemptive Strike QTE

    Visible enemy encounters can make planning when to battle a lot easier, but that’s not their only upside. Since visible enemies are events we can add all sorts of extra commands that can affect battles! So let’s learn how to make a preemptive strike QTE that can add states to our enemies.

    Eventing a Preemptive Strike QTE | The Official RPG Maker Blog
    Visible enemy encounters can make planning when to battle a lot easier, but that’s not their only upside. Since visible enemies are events we can add all sorts…
    www.rpgmakerweb.com


    Making Interesting NPC Move Routes with Script Calls

    ‍Having NPCs wandering around a map can bring a lot of life to the scene, but sometimes it feels like the only options are to have them walk a simple planned route or move randomly. That’s not the case though! With some script calls and out-of-the-box thinking, we can add new moves into our NPC events.

    PART 1: https://www.rpgmakerweb.com/bl…-routes-with-script-calls

    Part 2: https://www.rpgmakerweb.com/bl…-with-script-calls-part-2


    Ways to Make Luck Matter

    RPGs have a lot of stats that make battles more interesting: Attack lets us hit enemies harder, Defense keeps our heroes from fainting after one hit, and Agility speeds the battle up. But what about the often-ignored stat, Luck? Let’s take some time to find a few ways to use Luck, both in and out of battles.

    Ways to Make Luck Matter | The Official RPG Maker Blog
    RPGs have a lot of stats that make battles more interesting: Attack lets us hit enemies harder, Defense keeps our heroes from fainting after one hit, and…
    www.rpgmakerweb.com


    Watch the Clock: Time-Based Events

    Sometimes we want an event to change as the player is enjoying the game, like a fruit tree that grows from a seedling or a building being remodeled. And while we can tie those event changes to story beats, what if we tied them to time instead?

    Watch the Clock: Time-Based Events | The Official RPG Maker Blog
    Sometimes we want an event to change as the player is enjoying the game, like a fruit tree that grows from a seedling or a building being remodeled. And while…
    www.rpgmakerweb.com


    Eventing a Sliding Tile Puzzle

    Sliding tile puzzles can be a nice brain challenge for our players after hours of fighting battles, or make for an interesting lock on a chest that holds an awesome reward. So let’s take a look at how we can make a sliding puzzle using events.

    Eventing a Sliding Tile Puzzle | The Official RPG Maker Blog
    Sliding tile puzzles can be a nice brain challenge for our players after hours of fighting battles, or make for an interesting lock on a chest that holds an…
    www.rpgmakerweb.com


    Eventing Two Switch Puzzles

    We’ve all run into locked doors in dungeons before. Sometimes we just need to defeat an enemy or find a key to open the door, but there’s another option that makes the player think a bit more: solving a puzzle. Puzzles can be a nice break from battles for our players, so let’s learn how to make two types of puzzles that could be used to unlock a dungeon door.

    Eventing Two Switch Puzzles | The Official RPG Maker Blog
    We’ve all run into locked doors in dungeons before. Sometimes we just need to defeat an enemy or find a key to open the door, but there’s another option that…
    www.rpgmakerweb.com


    Letting The Player Choose Their Character

    We’ve all made games where our main character has a premade look and personality, but sometimes it’s fun to give our players some options to the main character they’ll be controlling. So let’s take a look at a few ways we can give our players some control over their main character at the start of the game.

    Letting The Player Choose Their Character | The Official RPG Maker Blog
    We’ve all made games where our main character has a premade look and personality, but sometimes it’s fun to give our players some options to the main character…
    www.rpgmakerweb.com


    Combining Items to Make New Items!

    Collecting items is a common event in games, but often once we’ve gotten the item all we can do with it is leave it in our inventories. While that does work for plenty of items like keys and potions, what’s stopping us from giving our players item pieces that they need to combine to make something better?

    Combining Items to Make New Items! | The Official RPG Maker Blog
    Collecting items is a common event in games, but often once we’ve gotten the item all we can do with it is leave it in our inventories. While that does work…
    www.rpgmakerweb.com


    Locked Doors and How to Open Them

    Locked doors show up in almost every game. Whether the doors are shut through magical means, a password, or even a simple deadbolt, chances are the heroes will need to figure out a way to unlock the door to move forward. Since having to open locked doors is so common, let’s learn the basics we need to add our own doors to our games.

    Locked Doors and How to Open Them | The Official RPG Maker Blog
    Locked doors show up in almost every game. Whether the doors are shut through magical means, a password, or even a simple deadbolt, chances are the heroes will…
    www.rpgmakerweb.com


    Eventing a QTE: Time Hits Minigame

    Quick Time Events (QTEs) can add an extra bit of interaction between our players and our games, rewarding them for their focus. So let’s take a look at how we can event one type of QTEs: timed hits.

    Eventing a QTE: Time Hits Minigame | The Official RPG Maker Blog
    Quick Time Events (QTEs) can add an extra bit of interaction between our players and our games, rewarding them for their focus. So let’s take a look at how we…
    www.rpgmakerweb.com


    Eventing a Push/Pull System

    The in-engine tutorial gives us a brief guide to making pushable events with moving rocks, but sometimes we want our players to have more options when dealing with a puzzle. So why don’t we create a system that lets players grab those events to push and pull them out of the way?

    Eventing a Push/Pull System | The Official RPG Maker Blog
    The in-engine tutorial gives us a brief guide to making pushable events with moving rocks, but sometimes we want our players to have more options when dealing…
    www.rpgmakerweb.com


    Making Secret Doors!

    Pssst! I heard, secret doors might be a nice element, that might enhance your game and be a good fuel for puzzles! The big disadvantage of that element is that it might be difficult to find the right charset just for the situation you have in your game, but no worries! Today we go step by step through several options you might want to have and show them how to create them with any tile you might want to have to do that movement.

    Making Secret Doors! | The Official RPG Maker Blog
    Pssst! I heard, secret doors might be a nice element, that might enhance your game and be a good fuel for puzzles! The big disadvantage of that element is that…
    www.rpgmakerweb.com


    Basic Anatomy of a Cutscene

    Cutscenes are a vital part of most games, drawing the players into the game’s story and giving them a break from the action of battles. But sometimes it’s difficult for new developers to get the ideas from their heads into the game itself, so let’s take a look at a few things to keep in mind while eventing cutscenes.

    Basic Anatomy of a Cutscene | The Official RPG Maker Blog
    Cutscenes are a vital part of most games, drawing the players into the game’s story and giving them a break from the action of battles. But sometimes it’s…
    www.rpgmakerweb.com


    Randomness in NPC Dialogue

    “Welcome to our village.” “Welcome to our village.” “Welcome to our village.” “Welcome to our village.” Sometimes hearing an NPC say the same thing over and over can be boring. For players who are looking for some world-building or little lore bits, these one-phrase NPCs can be disappointing and cause them to even ignore all but the important NPCs. If you’ve spent hours creating these characters from nothing then you want your players to spend some time with them. That’s where adding in some extra dialogue can help. Instead of having an NPC say just one thing repeatedly, let’s look at a few ways to improve their comments.

    Randomness in NPC Dialogue | The Official RPG Maker Blog
    “Welcome to our village.” “Welcome to our village.” “Welcome to our village.” “Welcome to our village.” Sometimes hearing an NPC say the same thing over and…
    www.rpgmakerweb.com


    Plugins
    Beginner's Guide to Plugins

    A beginner's guide to understanding how plugins work in RPG Maker MV / MZ. Part 1 will include how to download and install a plugin, and how to use plugin parameters!

    Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog
    A beginner's guide to understanding how plugins work in RPG Maker MV / MZ. Part 1 will include how to download and install a plugin, and how to use plugin…
    www.rpgmakerweb.com

    Beginner's Guide to Plugins (Part 2 / 2) | The Official RPG Maker Blog
    A beginner's guide to understanding how plugins work in RPG Maker MV / MZ.
    www.rpgmakerweb.com


    Using Plugins in MZ

    In some of our recent Resource Spotlights, we’ve looked at some of the amazing plugins creators have shared with all of us to use to improve our games. It’s great to know about all these options, but let’s take a closer look at plugins for those new users who aren't familiar with how to use them.

    Using Plugins in MZ | The Official RPG Maker Blog
    In some of our recent Resource Spotlights, we’ve looked at some of the amazing plugins creators have shared with all of us to use to improve our games. It’s…
    www.rpgmakerweb.com



    VisuStella MZ Action Sequence: Creating a Custom Skill Cost System With Variables and Pictures

    If you've made it this far, then I congratulate you! This tutorial will be the last one for this series focusing on enhancing the battle system and skills with Visustella's Battle Core. I hope that you've enjoyed the ride thus far.

    VisuStella MZ Action Sequence: Creating a Custom Skill Cost System With Variables and Pictures | The Official RPG Maker Blog
    If you've made it this far, then I congratulate you! This tutorial will be the last one for this series focusing on enhancing the battle system and skills with…
    www.rpgmakerweb.com


    VisuStella MZ Action Sequence Series: Creating a Stacking Buff System

    A series of blog entries focused on showing just what users of Visustella's Battle Core, among other plugins, can do using the Action Sequences functions.

    VisuStella MZ Action Sequence Series: Creating a Stacking Buff System | The Official RPG Maker Blog
    A series of blog entries focused on showing just what users of Visustella's Battle Core, among other plugins, can do using the Action Sequences functions.
    www.rpgmakerweb.com


    VisuStella MZ Action Sequence Series: Creating HP/MP Skill Conditions

    A series of blog entries focused on showing just what users of Visustella's Battle Core, among other plugins, can do using the Action Sequences functions.

    VisuStella MZ Action Sequence Series: Creating HP/MP Skill Conditions | The Official RPG Maker Blog
    A series of blog entries focused on showing just what users of Visustella's Battle Core, among other plugins, can do using the Action Sequences functions.
    www.rpgmakerweb.com


    VisuStella MZ Action Sequence Series: Basic Skill Setup & Target All

    A series of blog entries focused on showing just what users of Visustella's Battle Core, among other plugins, can do using the Action Sequences functions.

    VisuStella MZ Action Sequence Series: Basic Skill Setup & Target All | The Official RPG Maker Blog
    A series of blog entries focused on showing just what users of Visustella's Battle Core, among other plugins, can do using the Action Sequences functions.
    www.rpgmakerweb.com


    VisuStella MZ Action Sequence Series: Creating Skill Perks

    A series of blog entries focused on showing just what users of Visustella's Battle Core, among other plugins, can do using the Action Sequences functions.

    VisuStella MZ Action Sequence Series: Creating Skill Perks | The Official RPG Maker Blog
    A series of blog entries focused on showing just what users of Visustella's Battle Core, among other plugins, can do using the Action Sequences functions.
    www.rpgmakerweb.com


    Maker Basics
    Animations with More Frames

    We already talked about character sets and how they are animated in the engine, but what if you have an animation that takes up more than 4 frames or a basic idle animation?

    Animations with More Frames | The Official RPG Maker Blog
    We already talked about character sets and how they are animated in the engine, but what if you have an animation that takes up more than 4 frames or a basic…
    www.rpgmakerweb.com


    Variable Affected Skills

    Using the same skills over and over in battles without them ever changing can make battles end up feeling boring, so let’s take a look at how we can add some interesting effects to skills by keeping track of how many times each skill is used and modifying the skill’s damage based on that.

    Variable Affected Skills | The Official RPG Maker Blog
    Using the same skills over and over in battles without them ever changing can make battles end up feeling boring, so let’s take a look at how we can add some…
    www.rpgmakerweb.com


    Using Placeholders

    Have you ever made or seen a “I need this thing, otherwise I cannot continue working on my game!” type of request? While I understand that some elements can be crucial to have, there is no reason to have the lack of a resource restrain you from working on your project. In fact, the lack should not affect you at all - for the moment.

    Using Placeholders | The Official RPG Maker Blog
    Have you ever made or seen a “I need this thing, otherwise I cannot continue working on my game!” type of request? While I understand that some elements can be…
    www.rpgmakerweb.com


    Exploring the Tileset Tab in the Database

    MZ’s default tilesets are fun to work with, but sometimes you want to use a different style of tiles or add some new ones. Trouble is, what do all those tileset options in the database even do?

    Exploring the Tileset Tab in the Database | The Official RPG Maker Blog
    MZ’s default tilesets are fun to work with, but sometimes you want to use a different style of tiles or add some new ones. Trouble is, what do all those…
    www.rpgmakerweb.com


    Event Priorities and Triggers
    Setting up an event can be simple, but fully understanding the event’s Priority and Trigger options can make certain things feel right to our player, such as making a door open when our player walks into it or having a monster attack while our player tries to escape. In this tutorial we’ll be focusing on the Priority and Trigger sections of an event, found at the bottom of the event page next to Options. Both are important when it comes to activating our events’ contents, so let’s break down each section.

    Event Priorities and Triggers | The Official RPG Maker Blog
    Setting up an event can be simple, but fully understanding the event’s Priority and Trigger options can make certain things feel right to our player, such as…
    www.rpgmakerweb.com


    A Primer on Database Traits and Effects

    A comprehensive list of what Database Traits and Effects are and how they work.

    A Primer on Database Traits and Effects | The Official RPG Maker Blog
    A comprehensive list of what Database Traits and Effects are and how they work.
    www.rpgmakerweb.com


    Storing Text in Variables for Player Pronoun Selection

    A common theme in modern RPGs is letting the player themself decide who their character will be. From selecting their body, eye color, selecting their hairstyle, and even selecting what pronouns they use. Let's look at a way to make this even easier to create in your game.

    Storing Text in Variables for Player Pronoun Selection | The Official RPG Maker Blog
    A common theme in modern RPGs is letting the player themself decide who their character will be. From selecting their body, eye color, selecting their…
    www.rpgmakerweb.com


    Respawning On-Map Enemies

    On-map enemies can force a player to make tough decisions while exploring dungeons. Should they take the path with more enemies but also more treasure, or play it safe and sneak around? But those choices don’t matter all that much if the enemies can’t respawn.

    Respawning On-Map Enemies | The Official RPG Maker Blog
    On-map enemies can force a player to make tough decisions while exploring dungeons. Should they take the path with more enemies but also more treasure, or play…
    www.rpgmakerweb.com


    How to (mis)Use World Map Tiles for Anything Other than World Maps

    Whenever I start a new project, my first thought when seeing the world map tiles is “Nah, I won’t need that here”... if I want a world map, I’d probably parallax it to have it really fit the world I have in mind. But on the other hand, it’s a shame to just neglect these neat tiles, even if you don’t plan on having an actual world map. So let’s have a look at 6 ways to (mis)use these tiles!

    How to (mis)Use World Map Tiles for Anything Other than World Maps | The Official RPG Maker Blog
    Whenever I start a new project, my first thought when seeing the world map tiles is “Nah, I won’t need that here”... if I want a world map, I’d probably…
    www.rpgmakerweb.com


    Using States with Skills in Battles

    How many games have you played where a spider enemy’s bite can poison your heroes, or a huge foe’s bodyslam causes stun? We’ve all seen states in games, but sometimes it’s tough to come up with different ones that really add to our battles. So let’s figure out four different ways we can use states to improve our battle skills for some of our default MZ actors.

    Using States with Skills in Battles | The Official RPG Maker Blog
    How many games have you played where a spider enemy’s bite can poison your heroes, or a huge foe’s bodyslam causes stun? We’ve all seen states in games, but…
    www.rpgmakerweb.com


    Improving Key Items with Common Events

    Key Items are a major part of many games, from keys that unlock dungeon doors to crystals that you need to find and return to a magical kingdom. But sometimes we want our items to be more than just a two-line description in the item menu. That’s where common events come into play, giving us the freedom to make our items as detailed as we want.

    Improving Key Items with Common Events | The Official RPG Maker Blog
    Key Items are a major part of many games, from keys that unlock dungeon doors to crystals that you need to find and return to a magical kingdom. But sometimes…
    www.rpgmakerweb.com


    Charsets: Structure and Avoiding Traps!

    Today we are going to have a closer look at characters – or charsets, sprites or character sets, as some people call them. There are some common misconceptions about how they work and some traps people run into, so we will use this chance to make sure they don‘t happen to you anymore!

    Charsets: Structure and Avoiding Traps! | The Official RPG Maker Blog
    Today we are going to have a closer look at characters – or charsets, sprites or character sets, as some people call them. There are some common misconceptions…
    www.rpgmakerweb.com


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